A Flexible Material System in Design by Maxime Beaudoin

 

I was looking for some good Material System designs in teh interwebz and I stumbled upon this one article by Maxime Beaudoin. Quote from ShaderX6 book:

“Maxime Beaudoin
Maxime Beaudoin is a 3D graphics programmer at Ubisoft Quebec studio, Canada. He started to learn real-time 3D graphics by himself in 2001 and received his B.S. degree in computer science in 2003. Since 2005, he has been working for Ubisoft during the day and developing his own next-gen game engine with some friends during his free time.”

 

Unfortunately, I don’t have a copy of ShaderX6 book nor I can download one from the internet. But I found a ppt presentation that he made for GDC 2008.

http://www.coretechniques.info/2008/Material.zip

P.S. Something I found really2x cool.

Back of the Mike (1938)

Back of the Mike is a short film done in 1937 for the Chevrolet Motor Company depicting the behind the scenes look at the making of a Western radio show. This documentary shows the various ways sound effects are created during the broadcast. Rain was created by pouring sand over a spinning potters wheel which sent it down a metal funnel onto a microphone which was covered by a paper bag. Fire was created by wadding up plastic wrap close to the mike.

16.1 MB’s. Video will play in the flash player below.

http://www.oldradioworld.com/Back_of_the_Mike.php

 

Cheers!
– CodeSushi

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s