Education
University Of St. La Salle Bacolod – Bachelor of Science in Computer Science
- Discontinued to pursue a degree in game development
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(Undergraduate) |
Full Sail University – Bachelor of Science in Game Design and Development
GPA: 3.21 |
GPS: 103 |
Perfect Attendance |
Course Director’s Award |
Advanced Achiever |
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September 2008
Salutatorian |
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General Experience
Team Development
- Role based responsibilities
- Experience on working multiple projects at a time
- Able to work with other team member’s code and integration using source control
- Debugging large scale projects
- Maintain professionalism in times of difficulty
- Proper and detailed documentation for designing game projects
Professional Experience
Foundation 9 Entertainment – ImaginEngine
Contract Engineer – March 2010 to Present
- Atari’s Haunted House (2010) – PC, XBLA, WII – General Programming
- Dora Links Fall – PC – Extending core game functionalities
- Implementing various general programming tasks
Event Speaker at SM City Mall Bacolod
Event Speaker – December 2009
- Game Industry Overview
- Career Talk
- Simple Game Demo
Event Speaker at University of St. La Salle
Event Speaker – Septemer 2009
- Understanding gaming addiction
- Career talk
University of St. La Salle Student Thesis Project – Palosebo Plus
Technical Adviser – October 2009 to March 2010
- Best Thesis Award
- Overseeing overall development progress
- Providing core game technologies
- Setting up meetings and deadline schedules to meet requirements on time
Foundation 9 Entertainment – ImaginEngine Studio – Dora Links
Contract Engineer – May 2009 to December 2009
- Level script implementation using LUA
- Fixing all game related bugs/issues defects and general tasks
- Implementation and integration of specialized minigame versions for the game levels
- Extending features in game systems and minigames
- Assets (Audio , Art) Integration
Educational Experience
Team Projects
Two months 2D Library Simulation Project
Acting External Producer, Technology Provider
- Making sure important tasks and responsibilities are evenly assigned to each member in the team
- Guiding the design and technical aspects of the development of the project
- Setting up milestones and timely quality check of the development of the project
Three months 2D Game Project
Acting External Producer for 3rp(Trip): Group of Computer Science students in their Capstone (Final) Project. University of St. La Salle, Philippines
- Developing and maintaining schedules
- Overseeing creative and technical development of the game
- Ensuring timely delivery of deliverables(milestones)
- Scheduling timely quality assurance
Five months 3D Game Project
5 man team – Ad Gladium – 3D fighting
- Technology lead officer
- Camera system/manager to handle multiple cameras in game
- Cinematic camera effects and behaviors
- Contributed an Action interface for the character class for easier action execution
- Fuzzy logic AI state machine for dynamic reaction times and action sequences
- Action Manager to handle scheduled actions used by the AI state machine
- Shader system to handle different types of shader effects to be used in game and shader effects
- (Some Effects Made: Motion Blurr, Distortion Effects,
Multi-Texturing, Phong Shading, Toon Shading)
- Collision spheres hierarchy for the skinned mesh characters
Two months 2D Game Project
5 man team – Lunacy – 2D Shooter
- PAK Files
- Level/Tile editor in C#
- Camera Culling
- Game State Machine
- Object Manager
- HLSL pixel shader
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Individual Projects
Ra-Agnaroken – 2.5D shoot em up
- Level/Tile editor in C#
- Developed own scripting language to load levels and create characters
- Robust and flexible system architecture
- Camera Culling
Battle Pong – Mini Sports game
- Win32 API
- 2D Sprites animation
- Revamped game concept of pong
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- Target positioning AI movement
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Cool Boggle – Puzzle
- Graphical boggle game in console
- Implemented graph and hash table data structures
- Used FMOD for background music
University of Saint La Salle – Kinematic Equation Calculator for Physics
- Developed using C++ console programming
- Animated visual step-by-step computation
Work Experience
Prenda Negrense Pawnshop and Jewelry Store
- 4 years and 11 months work – 2001 to 2005
- Store Manager
- Vault manager
- Back-up cashier
- Stocks inventory
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Skills
Programming Language:
- C/C++
- C#
- HLSL
- X86 Assembly
APIs:
Scripting Language:
Software:
- Microsoft Visual Studio
- Microsoft Office Suite
- Perforce
- Tortoise SVN
- Alienbrain
- RenderMonkey
- Unreal Editor
- Git
- Git Extensions
Personal Skills:
- Disciplined
- Very Optimistic
- Very Good Problem Solving Skills
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References
David Brown
Associate Course Director
Full Sail University
321.228.1641
dbrown@fullsail.com
Instructor, 1 year known
Kent Gambill
Software Engineer
Foundation9
896 Semoran Park Drive
Winter Park, FL 32792
407-702-2844
Keeper@ImperialDecreeGames.com
Classmate & Coworker, 3 years known
Kyle Sell
Game Developer / Software Engineer
3874 Calibre Bend Lane apt.901
Winter Park, FL 32792
407-919-8354
ksell@fullsail.edu
Classmate & Coworker, 2 years known
Joyce Llena
Software Developer / Software Engineer
Bacolod City, Negros Occidental,
Philippines, 6100
jktllena@gmail.com
Classmate, 1.5 years known
Sheina Wong
Nurse
Leo St.JR Torres Subd. Bacolod City, 6100
Negros Occidental, Philippines
+63-34-4342822
sheina_wong@yahoo.com
Friend, at least 7 years known